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Mac Cube 4: Multimedia Applications
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MacCube Volume 4: Multimedia Applications.iso
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HFIELD.C
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1994-01-28
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/****************************************************************************
* hfield.c
*
* This file implements the height field shape primitive. The shape is
* implemented as a collection of triangles which are calculated as
* needed. The basic intersection routine first computes the rays
* intersection with the box marking the limits of the shape, then
* follows the line from one intersection point to the other, testing the
* two triangles which form the pixel for an intersection with the ray at
* each step.
* height field added by Doug Muir
* with lots of advice and support from David Buck
* and Drew Wells.
*
* from Persistence of Vision Raytracer
* Copyright 1993 Persistence of Vision Team
*---------------------------------------------------------------------------
* NOTICE: This source code file is provided so that users may experiment
* with enhancements to POV-Ray and to port the software to platforms other
* than those supported by the POV-Ray Team. There are strict rules under
* which you are permitted to use this file. The rules are in the file
* named POVLEGAL.DOC which should be distributed with this file. If
* POVLEGAL.DOC is not available or for more info please contact the POV-Ray
* Team Coordinator by leaving a message in CompuServe's Graphics Developer's
* Forum. The latest version of POV-Ray may be found there as well.
*
* This program is based on the popular DKB raytracer version 2.12.
* DKBTrace was originally written by David K. Buck.
* DKBTrace Ver 2.0-2.12 were written by David K. Buck & Aaron A. Collins.
*
*****************************************************************************/
#include "frame.h"
#include "vector.h"
#include "povproto.h"
#define sign(x) (((x) > 0.0) ? 1: (((x) < 0.0) ? -1: 0))
#ifndef min_value
#define min_value(x,y) ((x) > (y) ? (y) : (x))
#endif
#ifndef max_value
#define max_value(x,y) ((x) < (y) ? (y) : (x))
#endif
METHODS Height_Field_Methods =
{
All_HeightFld_Intersections,
Inside_HeightFld, HeightFld_Normal,
Copy_HeightFld, Translate_HeightFld, Rotate_HeightFld,
Scale_HeightFld, Transform_HeightFld, Invert_HeightFld,Destroy_HeightFld
};
METHODS Csg_Height_Field_Methods =
{
All_Csg_HeightFld_Intersections,
Inside_HeightFld, HeightFld_Normal,
Copy_HeightFld,
Translate_HeightFld, Rotate_HeightFld,
Scale_HeightFld, Transform_HeightFld, Invert_HeightFld,Destroy_HeightFld
};
extern long Ray_Ht_Field_Tests, Ray_Ht_Field_Tests_Succeeded;
extern long Ray_Ht_Field_Box_Tests, Ray_HField_Box_Tests_Succeeded;
extern int Options;
int isdx, isdz, X_Dom;
DBL Gdx, Gdy, Gdz, Block_Size, Inv_Blk_Size;
DBL Myx, Mxz, Mzx, Myz;
ISTACK *Hf_Stack;
RAY *RRay;
DBL mindist, maxdist;
#define Get_Height(x, z, H_Field) ((DBL)(H_Field)->Map[(z)][(x)])
static DBL Normalize PARAMS(( VECTOR *A, VECTOR *B ));
static DBL stretch PARAMS((DBL x));
static int Intersect_Csg_Sub_Block PARAMS((HF_BLOCK *Block, RAY *Ray,
HEIGHT_FIELD *H_Field, VECTOR *start, VECTOR *end));
static int Intersect_Csg_Hf_Node PARAMS((RAY *Ray, HEIGHT_FIELD *H_Field,
VECTOR *start, VECTOR *end));
static DBL Normalize PARAMS(( VECTOR *A, VECTOR *B ));
static int add_single_normal PARAMS((HF_val **data, int xsize, int zsize,
int x0, int z0,int x1, int z1,int x2, int z2,VECTOR *N));
static void smooth_height_field PARAMS((HEIGHT_FIELD *hf, int xsize, int zsize));
static DBL
Normalize(A, B)
VECTOR *A, *B;
{
DBL VTemp = sqrt(B->x * B->x + B->y * B->y + B->z * B->z);
if (fabs(VTemp) > EPSILON)
{
A->x = B->x / VTemp;
A->y = B->y / VTemp;
A->z = B->z / VTemp;
}
else
{
A->x = 0.0;
A->y = 1.0;
A->z = 0.0;
}
return VTemp;
}
int Intersect_Pixel(x, z, Ray, H_Field, height1, height2)
int x;
int z;
RAY *Ray;
HEIGHT_FIELD *H_Field;
DBL height1;
DBL height2;
{
VECTOR T1V1,T1V2,T1V3,T2V1,T2V2,T2V3,Local_Normal,N1;
DBL pos1,pos2,dot,depth1,depth2,s,t,y1,y2,y3,y4;
DBL max_height, min_height;
int Found = FALSE;
y1 = Get_Height(x,z,H_Field);
y2 = Get_Height(x+1,z,H_Field);
y3 = Get_Height(x,z+1,H_Field);
y4 = Get_Height(x+1,z+1,H_Field);
Make_Vector(&T1V1,(DBL)x,y1,(DBL)z);
Make_Vector(&T1V2,1.0,y2-y1,0.0);
Make_Vector(&T1V3,0.0,y3-y1,1.0);
Make_Vector(&T2V1,(DBL)(x+1),y4,(DBL)(z+1));
Make_Vector(&T2V2,-1.0,y3-y4,0.0);
Make_Vector(&T2V3,0.0,y2-y4,-1.0);
/*
* first, we check to see if it is even possible for the ray to
* intersect the triangle.
*/
max_height = max_value(y1,max_value(y2,y3));
min_height = min_value(y1,min_value(y2,y3));
if((max_height >= height1) && (min_height <= height2))
{
VCross(Local_Normal,T1V3,T1V2);
VDot(dot,Local_Normal,Ray->Direction);
if((dot > EPSILON) || (dot < -EPSILON))
{
VDot(pos1,Local_Normal,T1V1);
VDot(pos2,Local_Normal,Ray->Initial);
pos1 -= pos2;
depth1 = pos1 / dot;
if((depth1 >= mindist) && (depth1 <= maxdist))
{
s = Ray->Initial.x+(depth1*Ray->Direction.x)-(DBL)x;
t = Ray->Initial.z+(depth1*Ray->Direction.z)-(DBL)z;
if((s>=-0.0001) && (t>=-0.0001) && ((s+t)<=1.0001))
{
if (!H_Field->Smoothed)
{
N1 = Local_Normal;
if (H_Field->cache_pos < HF_CACHE_SIZE)
{
H_Field->Normal_Vector[H_Field->cache_pos].normal = N1;
H_Field->Normal_Vector[H_Field->cache_pos].x = x + s;
H_Field->Normal_Vector[H_Field->cache_pos].z = z + t;
H_Field->cache_pos += 1;
}
}
VScale (T1V1, RRay -> Direction, depth1);
VAddEq (T1V1, RRay -> Initial);
if (Point_In_Clip (&T1V1, H_Field->Clip))
{
push_entry(depth1,T1V1,(OBJECT *)H_Field,Hf_Stack);
Found = TRUE;
Ray_Ht_Field_Tests_Succeeded++;
}
}
}
}
}
/*
* first, we check to see if it is even possible for the ray to
* intersect the triangle.
Rewritten to get around Code Builder FP stack problem.
Original code:
if((max_value(y4,max_value(y2,y3)) >= height1) &&
(min_value(y4,min_value(y2,y3)) <= height2)) */
max_height = max_value(y4,max_value(y2,y3));
min_height = min_value(y4,min_value(y2,y3));
if((max_height >= height1) && (min_height <= height2))
{
VCross(Local_Normal,T2V3,T2V2);
VDot(dot,Local_Normal,Ray->Direction);
if((dot > EPSILON) || (dot < -EPSILON))
{
VDot(pos1,Local_Normal,T2V1);
VDot(pos2,Local_Normal,Ray->Initial);
pos1 -= pos2;
depth2 = pos1 / dot;
if((depth2 >=mindist) && (depth2 <=maxdist))
{
s = Ray->Initial.x+(depth2*Ray->Direction.x)-(DBL)x;
t = Ray->Initial.z+(depth2*Ray->Direction.z)-(DBL)z;
if((s<=1.0001) && (t<=1.0001) && ((s+t)>0.9999))
{
if (!H_Field->Smoothed)
{
N1 = Local_Normal;
if (H_Field->cache_pos < HF_CACHE_SIZE)
{
H_Field->Normal_Vector[H_Field->cache_pos].normal = N1;
H_Field->Normal_Vector[H_Field->cache_pos].x = x + s;
H_Field->Normal_Vector[H_Field->cache_pos].z = z + t;
H_Field->cache_pos += 1;
}
}
VScale (T1V1, RRay -> Direction, depth2);
VAddEq (T1V1, RRay -> Initial);
if (Point_In_Clip (&T1V1, H_Field->Clip))
{
push_entry(depth2,T1V1,(OBJECT *)H_Field,Hf_Stack);
Found = TRUE;
Ray_Ht_Field_Tests_Succeeded++;
}
}
}
}
}
return(Found);
}
int Intersect_Sub_Block(Block, Ray, H_Field, start, end)
HF_BLOCK *Block;
RAY *Ray;
HEIGHT_FIELD *H_Field;
VECTOR *start, *end;
{
DBL y1, y2;
DBL sx, sy, sz, ex, ez, f, tx, tz;
int ix, iz, length, i;
if(min_value(start->y,end->y) > (DBL)Block->max_y)
return(FALSE);
if(max_value(start->y,end->y) < (DBL)Block->min_y)
return(FALSE);
sx = start->x;
ex = end->x;
sz = start->z;
ez = end->z;
sy = start->y;
if(X_Dom)
{
if(isdx >= 0)
{
f = floor(sx) - sx;
sx = floor(sx);
sy += Myx * f;
sz += Mzx * f;
ex = ceil(ex) - 1.0;
ix = (int)sx;
}
else
{
f = ceil(sx) - sx;
sx = ceil(sx) - 1.0;
sy += Myx * f;
sz += Mzx * f;
ex = floor(ex);
ix = (int)sx;
}
length = (int)abs((int)ex - (int)sx);
if (isdz >= 0)
{
tz = floor(start->z) + 1.0;
iz = (int)start->z;
f = sz - tz;
}
else
{
tz = ceil(start->z) - 1.0;
iz = (int)tz;
f = tz - sz;
}
if(Gdy >= 0.0)
{
y1 = sy;
y2 = sy + Gdy;
}
else
{
y1 = sy + Gdy;
y2 = sy;
}
for(i=0;i<=length;i++)
{
if(Intersect_Pixel(ix,iz,Ray,H_Field,y1,y2))
return(TRUE);
f += Gdz;
if(f>0.0)
{
iz += isdz;
if(Intersect_Pixel(ix,iz,Ray,H_Field,y1,y2))
return(TRUE);
f -= 1.0;
}
ix += isdx;
y1 += Gdy;
y2 += Gdy;
}
}
else
{
if(isdz >= 0)
{
f = floor(sz) - sz;
sz = floor(sz);
sy += Myz * f;
sx += Mxz * f;
ez = ceil(ez) - 1.0;
iz = (int)sz;
}
else
{
f = ceil(sz) - sz;
sz = ceil(sz) - 1.0;
sy += Myz * f;
sx += Mxz * f;
ez = floor(ez);
iz = (int)sz;
}
length = (int)abs((int)ez - (int)sz);
if (isdx >= 0)
{
tx = floor(start->x) + 1.0;
ix = (int)start->x;
f = sx - tx;
}
else
{
tx = ceil(start->x) - 1.0;
ix = (int)tx;
f = tx - sx;
}
if(Gdy >= 0.0)
{
y1 = sy;
y2 = sy + Gdy;
}
else
{
y1 = sy + Gdy;
y2 = sy;
}
for(i=0;i<=length;i++)
{
if(Intersect_Pixel(ix,iz,Ray,H_Field,y1,y2))
return(TRUE);
f += Gdx;
if(f>0.0)
{
ix += isdx;
if(Intersect_Pixel(ix,iz,Ray,H_Field,y1,y2))
return(TRUE);
f -= 1.0;
}
iz += isdz;
y1 += Gdy;
y2 += Gdy;
}
}
return (FALSE);
}
static int Intersect_Csg_Sub_Block(Block, Ray, H_Field, start, end)
HF_BLOCK *Block;
RAY *Ray;
HEIGHT_FIELD *H_Field;
VECTOR *start, *end;
{
DBL y1, y2;
DBL sx, sy, sz, ex, ez, f, tx, tz;
int ix, iz, length, i, retval;
if(min_value(start->y,end->y) > (DBL)Block->max_y)
return(FALSE);
if(max_value(start->y,end->y) < (DBL)Block->min_y)
return(FALSE);
retval = FALSE;
sx = start->x;
ex = end->x;
sz = start->z;
ez = end->z;
sy = start->y;
if(X_Dom)
{
if(isdx >= 0)
{
f = floor(sx) - sx;
sx = floor(sx);
sy += Myx * f;
sz += Mzx * f;
ex = ceil(ex) - 1.0;
ix = (int)sx;
}
else
{
f = ceil(sx) - sx;
sx = ceil(sx) - 1.0;
sy += Myx * f;
sz += Mzx * f;
ex = floor(ex);
ix = (int)sx;
}
length = (int) abs((int)ex - (int)sx);
if (isdz >= 0)
{
tz = floor(start->z) + 1.0;
iz = (int)start->z;
f = sz - tz;
}
else
{
tz = ceil(start->z) - 1.0;
iz = (int)tz;
f = tz - sz;
}
if(Gdy >= 0.0)
{
y1 = sy;
y2 = sy + Gdy;
}
else
{
y1 = sy + Gdy;
y2 = sy;
}
for(i=0;i<=length;i++)
{
if(Intersect_Pixel(ix,iz,Ray,H_Field,y1,y2))
retval = TRUE;
f += Gdz;
if(f>0.0)
{
iz += isdz;
if(Intersect_Pixel(ix,iz,Ray,H_Field,y1,y2))
retval = TRUE;
f -= 1.0;
}
ix += isdx;
y1 += Gdy;
y2 += Gdy;
}
}
else
{
if(isdz >= 0)
{
f = floor(sz) - sz;
sz = floor(sz);
sy += Myz * f;
sx += Mxz * f;
ez = ceil(ez) - 1.0;
iz = (int)sz;
}
else
{
f = ceil(sz) - sz;
sz = ceil(sz) - 1.0;
sy += Myz * f;
sx += Mxz * f;
ez = floor(ez);
iz = (int)sz;
}
length = (int)abs((int)ez - (int)sz);
if (isdx >= 0)
{
tx = floor(start->x) + 1.0;
ix = (int)start->x;
f = sx - tx;
}
else
{
tx = ceil(start->x) - 1.0;
ix = (int)tx;
f = tx - sx;
}
if(Gdy >= 0.0)
{
y1 = sy;
y2 = sy + Gdy;
}
else
{
y1 = sy + Gdy;
y2 = sy;
}
for(i=0;i<=length;i++)
{
if(Intersect_Pixel(ix,iz,Ray,H_Field,y1,y2))
retval = TRUE;
f += Gdx;
if(f>0.0)
{
ix += isdx;
if(Intersect_Pixel(ix,iz,Ray,H_Field,y1,y2))
retval = TRUE;
f -= 1.0;
}
iz += isdz;
y1 += Gdy;
y2 += Gdy;
}
}
return (retval);
}
int Intersect_Hf_Node(Ray, H_Field, start, end)
RAY *Ray;
HEIGHT_FIELD *H_Field;
VECTOR *start, *end;
{
VECTOR *curr, *next, *temp, temp1, temp2;
DBL sx, sy, sz, ex, ey, ez, x, y, z;
DBL tnear, tfar, t, bsx, bsz, bex, bez;
int ix, iz, x_size, z_size, length, i;
x = sx = start->x;
y = sy = start->y;
z = sz = start->z;
ex = end->x;
ey = end->y;
ez = end->z;
bsx = sx * Inv_Blk_Size;
bsz = sz * Inv_Blk_Size;
bex = ex * Inv_Blk_Size;
bez = ez * Inv_Blk_Size;
if (isdx >= 0)
{
bsx = floor(bsx);
bex = ceil(bex) - 1.0;
}
else
{
bsx = ceil(bsx) - 1.0;
bex = floor(bex);
}
if (isdz >= 0)
{
bsz = floor(bsz);
bez = ceil(bez) - 1.0;
}
else
{
bsz = ceil(bsz) - 1.0;
bez = floor(bez);
}
x_size = abs((int)bex - (int)bsx);
z_size = abs((int)bez - (int)bsz);
length = x_size + z_size;
curr = &temp1;
next = &temp2;
Make_Vector(curr, x, y, z);
t = 0.0;
if(X_Dom)
{
if(isdx >= 0)
{
ix = (int)floor(sx*Inv_Blk_Size);
tnear = Block_Size*(ix+1) - sx;
if (isdz >= 0)
{
iz = (int)floor(sz*Inv_Blk_Size);
tfar = Gdx * (Block_Size*(iz+1) - sz);
}
else
{
iz = (int)ceil(sz*Inv_Blk_Size) - 1;
tfar = Gdx * (sz - Block_Size*(iz));
}
for (i = 0; i < length; i++)
{
if(tfar < tnear)
{
t = tfar;
x = sx + t;
y = sy + Myx * t;
z = sz + Mzx * t;
Make_Vector(next, x, y, z);
if(Intersect_Sub_Block(&(H_Field->Block[ix][iz]),Ray,H_Field,curr,next))
return(TRUE);
temp = curr;
curr = next;
next = temp;
iz += isdz;
if (isdz >= 0)
tfar = Gdx * (Block_Size*(iz+1) - sz);
else
tfar = Gdx * (sz - Block_Size*(iz));
}
else
{
t = tnear;
x = sx + t;
y = sy + Myx * t;
z = sz + Mzx * t;
Make_Vector(next, x, y, z);
if(Intersect_Sub_Block(&(H_Field->Block[ix][iz]),Ray,H_Field,curr,next))
return(TRUE);
temp = curr;
curr = next;
next = temp;
ix++;
tnear = Block_Size*(ix+1) - sx;
}
}
}
else
{
ix = (int)ceil(sx*Inv_Blk_Size) - 1;
tnear = sx - Block_Size*(ix);
if (isdz >= 0)
{
iz = (int)floor(sz*Inv_Blk_Size);
tfar = Gdx * (Block_Size*(iz+1) - sz);
}
else
{
iz = (int)ceil(sz*Inv_Blk_Size) - 1;
tfar = Gdx * (sz - Block_Size*(iz));
}
for (i = 0; i < length; i++)
{
if(tfar < tnear)
{
t = tfar;
x = sx - t;
y = sy - Myx * t;
z = sz - Mzx * t;
Make_Vector(next, x, y, z);
if(Intersect_Sub_Block(&(H_Field->Block[ix][iz]),Ray,H_Field,curr,next))
return(TRUE);
temp = curr;
curr = next;
next = temp;
iz += isdz;
if (isdz >= 0)
tfar = Gdx * (Block_Size*(iz+1) - sz);
else
tfar = Gdx * (sz - Block_Size*(iz));
}
else
{
t = tnear;
x = sx - t;
y = sy - Myx * t;
z = sz - Mzx * t;
Make_Vector(next, x, y, z);
if(Intersect_Sub_Block(&(H_Field->Block[ix][iz]),Ray,H_Field,curr,next))
return(TRUE);
temp = curr;
curr = next;
next = temp;
ix--;
tnear = sx - Block_Size*(ix);
}
}
}
}
else
{
if(isdz >= 0)
{
iz = (int)floor(sz*Inv_Blk_Size);
tnear = Block_Size*(iz+1) - sz;
if (isdx >= 0)
{
ix = (int)floor(sx*Inv_Blk_Size);
tfar = Gdz * (Block_Size*(ix+1) - sx);
}
else
{
ix = (int)ceil(sx*Inv_Blk_Size) - 1;
tfar = Gdz * (sx - Block_Size*(ix));
}
for (i = 0; i < length; i++)
{
if(tfar < tnear)
{
t = tfar;
z = sz + t;
y = sy + Myz * t;
x = sx + Mxz * t;
Make_Vector(next, x, y, z);
if(Intersect_Sub_Block(&(H_Field->Block[ix][iz]),Ray,H_Field,curr,next))
return(TRUE);
temp = curr;
curr = next;
next = temp;
ix += isdx;
if (isdx >= 0)
tfar = Gdz * (Block_Size*(ix+1) - sx);
else
tfar = Gdz * (sx - Block_Size*(ix));
}
else
{
t = tnear;
z = sz + t;
y = sy + Myz * t;
x = sx + Mxz * t;
Make_Vector(next, x, y, z);
if(Intersect_Sub_Block(&(H_Field->Block[ix][iz]),Ray,H_Field,curr,next))
return(TRUE);
temp = curr;
curr = next;
next = temp;
iz++;
tnear = Block_Size*(iz+1) - sz;
}
}
}
else
{
iz = (int)ceil(sz*Inv_Blk_Size) - 1;
tnear = sz - Block_Size*(iz);
if (isdx >= 0)
{
ix = (int)floor(sx*Inv_Blk_Size);
tfar = Gdz * (Block_Size*(ix+1) - sx);
}
else
{
ix = (int)ceil(sx*Inv_Blk_Size) - 1;
tfar = Gdz * (sx - Block_Size*(ix));
}
for (i = 0; i < length; i++)
{
if(tfar < tnear)
{
t = tfar;
z = sz - t;
y = sy - Myz * t;
x = sx - Mxz * t;
Make_Vector(next, x, y, z);
if(Intersect_Sub_Block(&(H_Field->Block[ix][iz]),Ray,H_Field,curr,next))
return(TRUE);
temp = curr;
curr = next;
next = temp;
ix += isdx;
if (isdx >= 0)
tfar = Gdz * (Block_Size*(ix+1) - sx);
else
tfar = Gdz * (sx - Block_Size*(ix));
}
else
{
t = tnear;
z = sz - t;
y = sy - Myz * t;
x = sx - Mxz * t;
Make_Vector(next, x, y, z);
if(Intersect_Sub_Block(&(H_Field->Block[ix][iz]),Ray,H_Field,curr,next))
return(TRUE);
temp = curr;
curr = next;
next = temp;
iz--;
tnear = sz - Block_Size*iz;
}
}
}
}
Make_Vector(next,ex,ey,ez);
if(isdx >= 0)
ix = (int)ceil(ex*Inv_Blk_Size) - 1;
else
ix = (int)floor(ex*Inv_Blk_Size);
if(isdz >= 0)
iz = (int)ceil(ez*Inv_Blk_Size) - 1;
else
iz = (int)floor(ez*Inv_Blk_Size);
if(Intersect_Sub_Block(&(H_Field->Block[ix][iz]),Ray,H_Field,curr,next))
return(TRUE);
return (FALSE);
}
static int Intersect_Csg_Hf_Node(Ray, H_Field, start, end)
RAY *Ray;
HEIGHT_FIELD *H_Field;
VECTOR *start, *end;
{
VECTOR *curr, *next, *temp, temp1, temp2;
DBL sx, sy, sz, ex, ey, ez, x, y, z;
DBL tnear, tfar, t, bsx, bsz, bex, bez;
int ix, iz, x_size, z_size, length, i, retval;
retval = FALSE;
x = sx = start->x;
y = sy = start->y;
z = sz = start->z;
ex = end->x;
ey = end->y;
ez = end->z;
bsx = sx * Inv_Blk_Size;
bsz = sz * Inv_Blk_Size;
bex = ex * Inv_Blk_Size;
bez = ez * Inv_Blk_Size;
if (isdx >= 0)
{
bsx = floor(bsx);
bex = ceil(bex) - 1.0;
}
else
{
bsx = ceil(bsx) - 1.0;
bex = floor(bex);
}
if (isdz >= 0)
{
bsz = floor(bsz);
bez = ceil(bez) - 1.0;
}
else
{
bsz = ceil(bsz) - 1.0;
bez = floor(bez);
}
x_size = abs((int)bex - (int)bsx);
z_size = abs((int)bez - (int)bsz);
length = x_size + z_size;
curr = &temp1;
next = &temp2;
Make_Vector(curr, x, y, z);
t = 0.0;
if(X_Dom)
{
if(isdx >= 0)
{
ix = (int)floor(sx*Inv_Blk_Size);
tnear = Block_Size*(ix+1) - sx;
if (isdz >= 0)
{
iz = (int)floor(sz*Inv_Blk_Size);
tfar = Gdx * (Block_Size*(iz+1) - sz);
}
else
{
iz = (int)ceil(sz*Inv_Blk_Size) - 1;
tfar = Gdx * (sz - Block_Size*(iz));
}
for (i = 0; i < length; i++)
{
if(tfar < tnear)
{
t = tfar;
x = sx + t;
y = sy + Myx * t;
z = sz + Mzx * t;
Make_Vector(next, x, y, z);
if(Intersect_Csg_Sub_Block(&(H_Field->Block[ix][iz]),Ray,H_Field,curr,next))
retval = TRUE;
temp = curr;
curr = next;
next = temp;
iz += isdz;
if (isdz >= 0)
tfar = Gdx * (Block_Size*(iz+1) - sz);
else
tfar = Gdx * (sz - Block_Size*(iz));
}
else
{
t = tnear;
x = sx + t;
y = sy + Myx * t;
z = sz + Mzx * t;
Make_Vector(next, x, y, z);
if(Intersect_Csg_Sub_Block(&(H_Field->Block[ix][iz]),Ray,H_Field,curr,next))
retval = TRUE;
temp = curr;
curr = next;
next = temp;
ix++;
tnear = Block_Size*(ix+1) - sx;
}
}
}
else
{
ix = (int)ceil(sx*Inv_Blk_Size) - 1;
tnear = sx - Block_Size*(ix);
if (isdz >= 0)
{
iz = (int)floor(sz*Inv_Blk_Size);
tfar = Gdx * (Block_Size*(iz+1) - sz);
}
else
{
iz = (int)ceil(sz*Inv_Blk_Size) - 1;
tfar = Gdx * (sz - Block_Size*(iz));
}
for (i = 0; i < length; i++)
{
if(tfar < tnear)
{
t = tfar;
x = sx - t;
y = sy - Myx * t;
z = sz - Mzx * t;
Make_Vector(next, x, y, z);
if(Intersect_Csg_Sub_Block(&(H_Field->Block[ix][iz]),Ray,H_Field,curr,next))
retval = TRUE;
temp = curr;
curr = next;
next = temp;
iz += isdz;
if (isdz >= 0)
tfar = Gdx * (Block_Size*(iz+1) - sz);
else
tfar = Gdx * (sz - Block_Size*(iz));
}
else
{
t = tnear;
x = sx - t;
y = sy - Myx * t;
z = sz - Mzx * t;
Make_Vector(next, x, y, z);
if(Intersect_Csg_Sub_Block(&(H_Field->Block[ix][iz]),Ray,H_Field,curr,next))
retval = TRUE;
temp = curr;
curr = next;
next = temp;
ix--;
tnear = sx - Block_Size*(ix);
}
}
}
}
else
{
if(isdz >= 0)
{
iz = (int)floor(sz*Inv_Blk_Size);
tnear = Block_Size*(iz+1) - sz;
if (isdx >= 0)
{
ix = (int)floor(sx*Inv_Blk_Size);
tfar = Gdz * (Block_Size*(ix+1) - sx);
}
else
{
ix = (int)ceil(sx*Inv_Blk_Size) - 1;
tfar = Gdz * (sx - Block_Size*(ix));
}
for (i = 0; i < length; i++)
{
if(tfar < tnear)
{
t = tfar;
z = sz + t;
y = sy + Myz * t;
x = sx + Mxz * t;
Make_Vector(next, x, y, z);
if(Intersect_Csg_Sub_Block(&(H_Field->Block[ix][iz]),Ray,H_Field,curr,next))
retval = TRUE;
temp = curr;
curr = next;
next = temp;
ix += isdx;
if (isdx >= 0)
tfar = Gdz * (Block_Size*(ix+1) - sx);
else
tfar = Gdz * (sx - Block_Size*(ix));
}
else
{
t = tnear;
z = sz + t;
y = sy + Myz * t;
x = sx + Mxz * t;
Make_Vector(next, x, y, z);
if(Intersect_Csg_Sub_Block(&(H_Field->Block[ix][iz]),Ray,H_Field,curr,next))
retval = TRUE;
temp = curr;
curr = next;
next = temp;
iz++;
tnear = Block_Size*(iz+1) - sz;
}
}
}
else
{
iz = (int)ceil(sz*Inv_Blk_Size) - 1;
tnear = sz - Block_Size*(iz);
if (isdx >= 0)
{
ix = (int)floor(sx*Inv_Blk_Size);
tfar = Gdz * (Block_Size*(ix+1) - sx);
}
else
{
ix = (int)ceil(sx*Inv_Blk_Size) - 1;
tfar = Gdz * (sx - Block_Size*(ix));
}
for (i = 0; i < length; i++)
{
if(tfar < tnear)
{
t = tfar;
z = sz - t;
y = sy - Myz * t;
x = sx - Mxz * t;
Make_Vector(next, x, y, z);
if(Intersect_Csg_Sub_Block(&(H_Field->Block[ix][iz]),Ray,H_Field,curr,next))
retval = TRUE;
temp = curr;
curr = next;
next = temp;
ix += isdx;
if (isdx >= 0)
tfar = Gdz * (Block_Size*(ix+1) - sx);
else
tfar = Gdz * (sx - Block_Size*(ix));
}
else
{
t = tnear;
z = sz - t;
y = sy - Myz * t;
x = sx - Mxz * t;
Make_Vector(next, x, y, z);
if(Intersect_Csg_Sub_Block(&(H_Field->Block[ix][iz]),Ray,H_Field,curr,next))
retval = TRUE;
temp = curr;
curr = next;
next = temp;
iz--;
tnear = sz - Block_Size*iz;
}
}
}
}
Make_Vector(next,ex,ey,ez);
if(isdx >= 0)
ix = (int)ceil(ex*Inv_Blk_Size) - 1;
else
ix = (int)floor(ex*Inv_Blk_Size);
if(isdz >= 0)
iz = (int)ceil(ez*Inv_Blk_Size) - 1;
else
iz = (int)floor(ez*Inv_Blk_Size);
if(Intersect_Csg_Sub_Block(&(H_Field->Block[ix][iz]),Ray,H_Field,curr,next))
retval = TRUE;
return (retval);
}
static int
add_single_normal(data, xsize, zsize, x0, z0, x1, z1, x2, z2, N)
HF_val **data;
int xsize,zsize,x0,z0,x1,z1,x2,z2;
VECTOR *N;
{
VECTOR v0, v1, v2, t0, t1, Nt;
if (x0 < 0 || z0 < 0 ||
x1 < 0 || z1 < 0 ||
x2 < 0 || z2 < 0 ||
x0 > xsize || z0 > zsize ||
x1 > xsize || z1 > zsize ||
x2 > xsize || z2 > zsize)
{
return 0;
}
else
{
Make_Vector(&v0, x0, (DBL)data[z0][x0], z0);
Make_Vector(&v1, x1, (DBL)data[z1][x1], z1);
Make_Vector(&v2, x2, (DBL)data[z2][x2], z2);
VSub(t0, v2, v0);
VSub(t1, v1, v0);
VCross(Nt, t0, t1);
Normalize(&Nt, &Nt);
if(Nt.y < 0.0)
{
VScale(Nt,Nt,-1.0);
}
VAdd(*N, *N, Nt);
return 1;
}
}
/* Given a height field that only contains an elevation grid, this
routine will walk through the data and produce averaged normals
for all points on the grid. */
static void
smooth_height_field(hf, xsize, zsize)
HEIGHT_FIELD *hf;
int xsize;
int zsize;
{
int i, j, k;
VECTOR N;
HF_val **map = hf->Map;
/* First off, allocate all the memory needed to store the
normal information */
hf->Normals = (HF_Normals **)malloc((zsize+1) * sizeof(HF_Normals *));
if (hf->Normals == NULL)
{
fprintf(stderr, "Failed to allocate hf->norm\n");
exit(1);
}
for (i=0; i<=zsize; i++)
{
hf->Normals[i] = (HF_Normals *)malloc((xsize+1) * sizeof(HF_Normals));
if (hf->Normals[i] == NULL)
{
fprintf(stderr, "Failed to allocate hf->norm[%d]\n", i);
exit(1);
}
}
/* For now we will do it the hard way - by generating the normals
individually for each elevation point */
for (i=0;i<=zsize;i++)
{
COOPERATE
if((i%(int)Block_Size) == 0) fprintf(stderr,".");
for (j=0;j<=xsize;j++)
{
Make_Vector(&N, 0.0, 0.0, 0.0);
k = 0;
/*
k += add_single_normal(map, xsize, zsize, j, i, j+1, i, j, i+1, &N);
k += add_single_normal(map, xsize, zsize, j+1, i+1, j, i+1, j+1, i, &N);
k += add_single_normal(map, xsize, zsize, j, i+1, j-1, i+1, j, i, &N);
k += add_single_normal(map, xsize, zsize, j-1, i, j, i, j-1, i+1, &N);
k += add_single_normal(map, xsize, zsize, j, i, j-1, i, j, i-1, &N);
k += add_single_normal(map, xsize, zsize, j-1, i-1, j, i-1, j-1, i, &N);
k += add_single_normal(map, xsize, zsize, j, i-1, j+1, i-1, j, i, &N);
k += add_single_normal(map, xsize, zsize, j+1, i, j, i, j+1, i-1, &N);
*/
k += add_single_normal(map, xsize, zsize, j, i, j+1, i, j, i+1, &N);
k += add_single_normal(map, xsize, zsize, j, i, j, i+1, j-1, i, &N);
k += add_single_normal(map, xsize, zsize, j, i, j-1, i, j, i-1, &N);
k += add_single_normal(map, xsize, zsize, j, i, j, i-1, j+1, i, &N);
if (k == 0)
{
fprintf(stderr, "Failed to find any normals at: (%d, %d)\n", i, j);
exit(1);
}
Normalize(&N, &N);
hf->Normals[i][j][0] = (short)(32767 * N.x);
hf->Normals[i][j][1] = (short)(32767 * N.y);
hf->Normals[i][j][2] = (short)(32767 * N.z);
/* printf("n[%d,%d]: <%g %g %g>\n", j, i, N.x, N.y, N.z); */
}
}
}
void Find_Hf_Min_Max(H_Field, Image)
HEIGHT_FIELD *H_Field;
IMAGE *Image;
{
int n, i, i2, j, j2, x, z, w, h, max_x, max_z, temp1, temp2;
DBL size;
HF_val temp_y;
max_x = Image->iwidth;
if(Image->File_Type == POT_FILE) max_x = max_x/2;
max_z = Image->iheight;
size = (DBL)max_value(max_x, max_z);
H_Field->Block_Size = Block_Size = ceil(sqrt(size+1.0));
H_Field->Inv_Blk_Size = Inv_Blk_Size = 1.0/Block_Size;
n = (int)Block_Size;
w = (int)ceil((max_x+1.0)*Inv_Blk_Size);
h = (int)ceil((max_z+1.0)*Inv_Blk_Size);
H_Field->Map = (HF_val **)calloc(max_z+1, sizeof(HF_val *));
if (H_Field->Map == NULL)
fprintf(stderr,"Cannot allocate memory for height field\n");
H_Field->Block = (HF_BLOCK **)calloc(w,sizeof(HF_BLOCK *));
if(H_Field->Block == NULL)
fprintf(stderr, "Cannot allocate memory for height field buffer\n");
for(i=0; i<w; i++)
{
H_Field->Block[i] = (HF_BLOCK *)calloc(h,sizeof(HF_BLOCK));
if (H_Field->Block[i] == NULL)
fprintf(stderr, "Cannot allocate memory for height field buffer line\n"
);
for(j=0; j<h; j++)
{
H_Field->Block[i][j].min_y = 65535;
H_Field->Block[i][j].max_y = 0;
}
}
H_Field->Map[0] = (HF_val *)calloc(max_x+1,sizeof(HF_val));
if (H_Field->Map[0] == NULL)
fprintf(stderr,"Cannot allocate memory for height field\n");
for(j=0; j < h; j++)
{
for(j2=0;(j2 <= n) && (j*n+j2 <= max_z);j2++)
{
z = j*n+j2;
if(j2!=0)
{
H_Field->Map[z] = (HF_val *)calloc(max_x+1,sizeof(HF_val));
if (H_Field->Map[z] == NULL)
fprintf(stderr, "Cannot allocate memory for height field\n");
}
COOPERATE
for(i=0; i < w; i++)
{
for(i2=0;(i2 <= n)&&(i*n+i2 <= max_x);i2++)
{
x = i*n+i2;
if((x >= 0) && (x < max_x) && (z >= 0) && (z < max_z))
{
switch(Image->File_Type)
{
case GIF_FILE:
temp1 = Image->data.map_lines[max_z - z - 1][x];
temp_y = (HF_val)(256*temp1);
break;
case POT_FILE:
temp1 = Image->data.map_lines[max_z - z - 1][x];
temp2 = Image->data.map_lines[max_z - z - 1][x + max_x];
temp_y = (HF_val)(256*temp1 + temp2);
break;
case TGA_FILE:
if (Image->Colour_Map == NULL)
{
temp1 = Image->data.rgb_lines[max_z - z - 1].red[x];
temp2 = Image->data.rgb_lines[max_z - z - 1].green[x];
}
else
{
temp1 = Image->data.map_lines[max_z - z - 1][x];
temp2 = 0;
}
temp_y = (HF_val)(256*temp1 + temp2);
break;
}
H_Field->Map[z][x] = temp_y;
}
else
{
if (z == max_z)
{
H_Field->Map[z][x] = H_Field->Map[z-1][x];
}
if (x == max_x)
{
H_Field->Map[z][x] = H_Field->Map[z][x-1];
}
temp_y = H_Field->Map[z][x];
}
if(temp_y < H_Field->Block[i][j].min_y)
H_Field->Block[i][j].min_y = temp_y;
if(temp_y > H_Field->Block[i][j].max_y)
H_Field->Block[i][j].max_y = temp_y;
}
}
if((z >= 0) && (z < max_z) && (j2!=n))
{
switch (Image->File_Type)
{
case GIF_FILE:
free(Image->data.map_lines[max_z - z - 1]); break;
case POT_FILE:
free(Image->data.map_lines[max_z - z - 1]); break;
case TGA_FILE:
if (Image->Colour_Map == NULL)
{
free(Image->data.rgb_lines[max_z - z - 1].blue);
free(Image->data.rgb_lines[max_z - z - 1].green);
free(Image->data.rgb_lines[max_z - z - 1].red);
}
else
{
free(Image->data.map_lines[max_z - z - 1]);
}
break;
}
}
}
}
/* If this is a smoothed height field, then allocate storage for
the normals & compute them */
if (H_Field->Smoothed)
smooth_height_field(H_Field, max_x, max_z);
}
int All_HeightFld_Intersections(Object, Ray, Depth_Stack)
OBJECT *Object;
RAY *Ray;
ISTACK *Depth_Stack;
{
VECTOR Temp1, Temp2;
RAY Temp_Ray;
DBL depth1, depth2;
int ret_val = FALSE;
HEIGHT_FIELD *H_Field = (HEIGHT_FIELD *) Object;
Ray_Ht_Field_Tests++;
MInvTransPoint(&(Temp_Ray.Initial),&(Ray->Initial),H_Field->Trans);
MInvTransDirection(&(Temp_Ray.Direction),&(Ray->Direction),H_Field->Trans);
if(!Intersect_Boxx(&Temp_Ray,H_Field->bounding_box,&depth1,&depth2))
return(FALSE);
H_Field->cache_pos = 0;
Block_Size = H_Field->Block_Size;
Inv_Blk_Size = H_Field->Inv_Blk_Size;
if( depth1 == depth2)
{
depth1 = Small_Tolerance;
VScale(Temp1,Temp_Ray.Direction,depth1);
VAddEq(Temp1,Temp_Ray.Initial);
VScale(Temp2,Temp_Ray.Direction,depth2);
VAddEq(Temp2,Temp_Ray.Initial);
}
else
{
VScale(Temp1,Temp_Ray.Direction,depth1);
VAddEq(Temp1,Temp_Ray.Initial);
VScale(Temp2,Temp_Ray.Direction,depth2);
VAddEq(Temp2,Temp_Ray.Initial);
}
mindist = depth1;
maxdist = depth2;
if(fabs(Temp_Ray.Direction.x) > EPSILON)
{
Mzx = Temp_Ray.Direction.z/Temp_Ray.Direction.x;
Myx = Temp_Ray.Direction.y/Temp_Ray.Direction.x;
}
else
{
Mzx = Temp_Ray.Direction.z/EPSILON;
Myx = Temp_Ray.Direction.y/EPSILON;
}
if(fabs(Temp_Ray.Direction.z) > EPSILON)
{
Mxz = Temp_Ray.Direction.x/Temp_Ray.Direction.z;
Myz = Temp_Ray.Direction.y/Temp_Ray.Direction.z;
}
else
{
Mxz = Temp_Ray.Direction.x/EPSILON;
Myz = Temp_Ray.Direction.y/EPSILON;
}
Hf_Stack = Depth_Stack;
RRay = Ray;
isdx = sign(Temp_Ray.Direction.x);
isdz = sign(Temp_Ray.Direction.z);
X_Dom = FALSE;
if(fabs(Temp_Ray.Direction.x) >= fabs(Temp_Ray.Direction.z))
X_Dom = TRUE;
Gdx = fabs(Mxz);
Gdz = fabs(Mzx);
if(X_Dom)
{
Gdy = Myx * (DBL)isdx;
}
else
{
Gdy = Myz * (DBL)isdz;
}
if(Intersect_Hf_Node(&Temp_Ray, H_Field, &Temp1, &Temp2))
ret_val = TRUE;
return(ret_val);
}
int All_Csg_HeightFld_Intersections(Object, Ray, Depth_Stack)
OBJECT *Object;
RAY *Ray;
ISTACK *Depth_Stack;
{
VECTOR Temp1, Temp2;
RAY Temp_Ray;
DBL depth1, depth2;
int ret_val = FALSE;
HEIGHT_FIELD *H_Field = (HEIGHT_FIELD *) Object;
Ray_Ht_Field_Tests++;
MInvTransPoint(&(Temp_Ray.Initial),&(Ray->Initial),H_Field->Trans);
MInvTransDirection(&(Temp_Ray.Direction),&(Ray->Direction),H_Field->Trans);
if(!Intersect_Boxx(&Temp_Ray,H_Field->bounding_box,&depth1,&depth2))
return(FALSE);
H_Field->cache_pos = 0;
Block_Size = H_Field->Block_Size;
Inv_Blk_Size = H_Field->Inv_Blk_Size;
if( depth1 == depth2)
{
depth1 = Small_Tolerance;
VScale(Temp1,Temp_Ray.Direction,depth1);
VAddEq(Temp1,Temp_Ray.Initial);
VScale(Temp2,Temp_Ray.Direction,depth2);
VAddEq(Temp2,Temp_Ray.Initial);
}
else
{
VScale(Temp1,Temp_Ray.Direction,depth1);
VAddEq(Temp1,Temp_Ray.Initial);
VScale(Temp2,Temp_Ray.Direction,depth2);
VAddEq(Temp2,Temp_Ray.Initial);
}
mindist = depth1;
maxdist = depth2;
if(fabs(Temp_Ray.Direction.x) > EPSILON)
{
Mzx = Temp_Ray.Direction.z/Temp_Ray.Direction.x;
Myx = Temp_Ray.Direction.y/Temp_Ray.Direction.x;
}
else
{
Mzx = Temp_Ray.Direction.z/EPSILON;
Myx = Temp_Ray.Direction.y/EPSILON;
}
if(fabs(Temp_Ray.Direction.z) > EPSILON)
{
Mxz = Temp_Ray.Direction.x/Temp_Ray.Direction.z;
Myz = Temp_Ray.Direction.y/Temp_Ray.Direction.z;
}
else
{
Mxz = Temp_Ray.Direction.x/EPSILON;
Myz = Temp_Ray.Direction.y/EPSILON;
}
Hf_Stack = Depth_Stack;
RRay = Ray;
isdx = sign(Temp_Ray.Direction.x);
isdz = sign(Temp_Ray.Direction.z);
X_Dom = FALSE;
if(fabs(Temp_Ray.Direction.x) >= fabs(Temp_Ray.Direction.z))
X_Dom = TRUE;
Gdx = fabs(Mxz);
Gdz = fabs(Mzx);
if(X_Dom)
{
Gdy = Myx * (DBL)isdx;
}
else
{
Gdy = Myz * (DBL)isdz;
}
if(Intersect_Csg_Hf_Node(&Temp_Ray, H_Field, &Temp1, &Temp2))
ret_val = TRUE;
return(ret_val);
}
int Inside_HeightFld (IPoint, Object)
VECTOR *IPoint;
OBJECT *Object;
{
HEIGHT_FIELD *H_Field = (HEIGHT_FIELD *) Object;
int px, pz;
DBL x,z,y1,y2,y3,water, dot1, dot2;
VECTOR Local_Origin, Temp1, Temp2, Local_Normal, Test;
MInvTransPoint(&Test, IPoint, H_Field->Trans);
water = H_Field->bounding_box->bounds[0].y;
if ((Test.x < 0.0) || (Test.x >= H_Field->bounding_box->bounds[1].x) || (Test.z < 0.0) || (Test.z >= H_Field->bounding_box->bounds[1].z))
return (H_Field->Inverted);
if (Test.y >= H_Field->bounding_box->bounds[1].y)
return (H_Field->Inverted);
if (Test.y < water)
return (H_Field->Inverted ^ TRUE);
px = (int)Test.x;
pz = (int)Test.z;
x = Test.x - (DBL)px;
z = Test.z - (DBL)pz;
if((x+z)<1.0)
{
y1 = max_value(Get_Height(px,pz,H_Field),water);
y2 = max_value(Get_Height(px+1,pz,H_Field),water);
y3 = max_value(Get_Height(px,pz+1,H_Field),water);
Make_Vector(&Local_Origin,(DBL)px,y1,(DBL)pz);
Temp1.x = 1.0;
Temp1.z = 0.0;
Temp1.y = y2 - y1;
Temp2.x = 0.0;
Temp2.z = 1.0;
Temp2.y = y3 - y1;
}
else
{
px = (int)ceil(Test.x);
pz = (int)ceil(Test.z);
y1 = max_value(Get_Height(px,pz,H_Field),water);
y2 = max_value(Get_Height(px-1,pz,H_Field),water);
y3 = max_value(Get_Height(px,pz-1,H_Field),water);
Make_Vector(&Local_Origin,(DBL)px,y1,(DBL)pz);
Temp1.x = -1.0;
Temp1.z = 0.0;
Temp1.y = y2 - y1;
Temp2.x = 0.0;
Temp2.z = -1.0;
Temp2.y = y3 - y1;
}
VCross(Local_Normal,Temp2,Temp1);
VDot(dot1,Test,Local_Normal);
VDot(dot2,Local_Origin,Local_Normal);
if(dot1 < dot2)
return(TRUE^H_Field->Inverted);
return(FALSE^H_Field->Inverted);
}
static
DBL stretch (x)
DBL x;
{
if(x<=0.5)
{
x = 2 * x*x;
}
else
{
x = 1.0 - (2 * (1.0-x)*(1.0-x));
}
return x;
}
void HeightFld_Normal (Result, Object, IPoint)
OBJECT *Object;
VECTOR *Result, *IPoint;
{
HEIGHT_FIELD *H_Field = (HEIGHT_FIELD *) Object;
int px,pz, i, code;
DBL x,z,y1,y2,y3,u,v;
VECTOR Local_Origin, Temp1, Temp2;
VECTOR n[5];
MInvTransPoint(&Local_Origin, IPoint, H_Field->Trans);
for(i=0;i<H_Field->cache_pos;i++)
{
if(((float)Local_Origin.x == H_Field->Normal_Vector[i].x) &&
((float)Local_Origin.z == H_Field->Normal_Vector[i].z))
{
*Result = H_Field->Normal_Vector[i].normal;
MTransNormal(Result,Result,H_Field->Trans);
VNormalize(*Result,*Result);
return;
}
}
px = (int)Local_Origin.x;
pz = (int)Local_Origin.z;
x = Local_Origin.x - (DBL)px;
z = Local_Origin.z - (DBL)pz;
px = (int)Local_Origin.x;
pz = (int)Local_Origin.z;
x = Local_Origin.x - (DBL)px;
z = Local_Origin.z - (DBL)pz;
if ((x+z) <= 1.0)
code = LOWER_TRI;
else
code = UPPER_TRI;
if (H_Field->Smoothed)
{
n[0].x = H_Field->Normals[pz][px][0];
n[0].y = H_Field->Normals[pz][px][1];
n[0].z = H_Field->Normals[pz][px][2];
n[1].x = H_Field->Normals[pz][px+1][0];
n[1].y = H_Field->Normals[pz][px+1][1];
n[1].z = H_Field->Normals[pz][px+1][2];
n[2].x = H_Field->Normals[pz+1][px][0];
n[2].y = H_Field->Normals[pz+1][px][1];
n[2].z = H_Field->Normals[pz+1][px][2];
n[3].x = H_Field->Normals[pz+1][px+1][0];
n[3].y = H_Field->Normals[pz+1][px+1][1];
n[3].z = H_Field->Normals[pz+1][px+1][2];
x = stretch(x);
z = stretch(z);
u = (1.0 - x);
v = (1.0 - z);
/* n[4].x = u*n[0].x + x*n[1].x;
n[4].y = u*n[0].y + x*n[1].y;
n[4].z = u*n[0].z + x*n[1].z;
n[5].x = u*n[2].x + x*n[3].x;
n[5].y = u*n[2].y + x*n[3].y;
n[5].z = u*n[2].z + x*n[3].z;
n[6].x = v*n[0].x + z*n[2].x;
n[6].y = v*n[0].y + z*n[2].y;
n[6].z = v*n[0].z + z*n[2].z;
n[7].x = v*n[1].x + z*n[3].x;
n[7].y = v*n[1].y + z*n[3].y;
n[7].z = v*n[1].z + z*n[3].z;
Result->x = u*n[6].x + x*n[7].x + v*n[4].x + z*n[5].x;
Result->y = u*n[6].y + x*n[7].y + v*n[4].y + z*n[5].y;
Result->z = u*n[6].z + x*n[7].z + z*n[4].z + v*n[5].z;
*/
Result->x = u*v*n[0].x + x*v*n[1].x + u*z*n[2].x + x*z*n[3].x;
Result->y = u*v*n[0].y + x*v*n[1].y + u*z*n[2].y + x*z*n[3].y;
Result->z = u*v*n[0].z + x*v*n[1].z + u*z*n[2].z + x*z*n[3].z;
}
else if (code == LOWER_TRI)
{
y1 = Get_Height(px,pz,H_Field);
y2 = Get_Height(px+1,pz,H_Field);
y3 = Get_Height(px,pz+1,H_Field);
Temp1.x = 1.0;
Temp1.z = 0.0;
Temp1.y = y2 - y1;
Temp2.x = 0.0;
Temp2.z = 1.0;
Temp2.y = y3 - y1;
VCross(*Result,Temp2,Temp1);
}
else
{
y1 = Get_Height(px+1,pz+1,H_Field);
y2 = Get_Height(px,pz+1,H_Field);
y3 = Get_Height(px+1,pz,H_Field);
Temp1.x = -1.0;
Temp1.z = 0.0;
Temp1.y = y2 - y1;
Temp2.x = 0.0;
Temp2.z = -1.0;
Temp2.y = y3 - y1;
VCross(*Result,Temp2,Temp1);
}
MTransNormal(Result,Result,H_Field->Trans);
VNormalize(*Result,*Result);
return;
}
void *Copy_HeightFld (Object)
OBJECT *Object;
{
HEIGHT_FIELD *New;
New = Create_Height_Field ();
/* Create_Height_Field creates a transform and a box as
does Copy_Transform and Copy_Box so destroy these.
*/
Destroy_Transform(New->Trans);
Destroy_Box((OBJECT *)(New->bounding_box));
*New = *((HEIGHT_FIELD *)Object);
New->Trans = Copy_Transform (((HEIGHT_FIELD *)Object)->Trans);
New->bounding_box = Copy_Box ((OBJECT *)(((HEIGHT_FIELD *)Object)->bounding_box));
/* Note: For the time being we will not support copying the Block and Map
arrays. We will only copy the pointers. This means Destroy_HeightFld
must not destroy these arrays. Actually it cannot because we don't
really know how big they are!
*/
return (New);
}
void Translate_HeightFld (Object, Vector)
OBJECT *Object;
VECTOR *Vector;
{
TRANSFORM Trans;
Compute_Translation_Transform(&Trans,Vector);
Compose_Transforms(((HEIGHT_FIELD *) Object)->Trans,&Trans);
}
void Rotate_HeightFld (Object, Vector)
OBJECT *Object;
VECTOR *Vector;
{
TRANSFORM Trans;
Compute_Rotation_Transform(&Trans,Vector);
Compose_Transforms(((HEIGHT_FIELD *) Object)->Trans,&Trans);
}
void Scale_HeightFld (Object, Vector)
OBJECT *Object;
VECTOR *Vector;
{
TRANSFORM Trans;
Compute_Scaling_Transform(&Trans,Vector);
Compose_Transforms(((HEIGHT_FIELD *)Object)->Trans,&Trans);
}
void Invert_HeightFld (Object)
OBJECT *Object;
{
((HEIGHT_FIELD *)Object)->Inverted ^= TRUE;
}
void Transform_HeightFld (Object, Trans)
OBJECT *Object;
TRANSFORM *Trans;
{
Compose_Transforms(((HEIGHT_FIELD *)Object)->Trans, Trans);
}
/* Allocate and intialize a Height Field */
HEIGHT_FIELD *Create_Height_Field()
{
HEIGHT_FIELD *New;
if((New = (HEIGHT_FIELD *) malloc (sizeof(HEIGHT_FIELD))) == NULL)
MAError ("height field");
INIT_OBJECT_FIELDS(New, HEIGHT_FIELD_OBJECT, &Height_Field_Methods)
/* Always uses Trans so always create one. */
New->Trans = Create_Transform ();
New->bounding_box = Create_Box ();
New->Block_Size = 1.0;
New->Inv_Blk_Size = 1.0;
New->Block = NULL;
New->Map = NULL;
New->Inverted = FALSE;
New->cache_pos = 0;
New->Smoothed = FALSE;
New->Normals = NULL;
return(New);
}
void Destroy_HeightFld (Object)
OBJECT *Object;
{
Destroy_Transform (((HEIGHT_FIELD *)Object)->Trans);
Destroy_Box ((OBJECT *)((HEIGHT_FIELD *)Object)->bounding_box);
free (Object);
}